![]() The genre is still going strong many years later with more games being added to the gaming category each year. The very first dungeon crawler video game to exist was developed in 1975, called pedit5. The genre makes for some incredibly satisfying gameplay. These games have heroes who navigate a labyrinth environment, or dungeon, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. I see what you are saying, the idea that on mobile, people's values are different.Dungeon crawling has long been associated with fantasy RPGs in both video and board games for decades. I'll see a game at one price on mobile and anywhere between x2-x5 price on steam. ![]() If, like you say, the mobile version is in fact, an inferior version, then I can understand that.īut I've seen this pattern again and again with dozens of games. If it's the same game, why is it so much more expensive on pc than on mobile? I know devs deserve to be paid for their work, but if you want people to pay $59.99 for your game when there's a dozen similar games that can be gotten for $19.99, then you have to really set your game apart from the others.īut I've notied that pretty much every single AA title, at launch(and pre-order, which is the dumbest thing ever), will always be $59.99, regardless of how good the game is, if it's a AAA publisher, it will be $59.99.īut I digress, since this thread is not meant to be about AAA titles.Īnd yeah, I got this on sale for $10 quite a while back, so i'm not some person sitting on the fence complaining that I want this game and don't want to pay for it. $25 for a AAA title is pushing it, im my mind. ![]() Meanwhile, this is an indie title and IMO, $25 for an indie title IS expensive. ![]() Why is $5 "expensive" for a mobile game, but $25 is standard for a pc game. Game may be stripped of some stuff to save space, like Minecraft poket edition. ![]() Originally posted by Leoscar:Because 5 dollars is already expensive for a mobile game. ![]()
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